HeadMMoid wrote:
SteveMartin wrote: I brought this point up, because the proposed changes would benefit ONLY the German player and will not make the game more enjoyable or historically relevant. Could you please point to "the German player"? It is my understanding that any player on this site can be a German player. So, correcting the fuel penalties which the author placed upon German aircraft would benefit all players. If you look at any Blue Max game - active or finished - you will see players flying Allied planes and players flying German planes. The ones flying the German planes are the German players that you are looking for. They are also pretty much the only ones who will get the benefit of your fuel changes.
You should really try to better understand a game before trying to change its rules. I think most players in a game know which ones are the German players...or at least I hope they would.
HeadMMoid wrote:
Your attempt to impugn the motives of those who disagree with you is most assuredly not an acceptable method of polite discussion. True, it is not nearly as acceptable as your labeling those who don't agree with your point of view as intolerant, appalling, unwilling, dumb, illogical, reactionary, and intellectually blinded. I suppose next you will point out that my sarcasm is not as acceptable as your labeling method.
Whether you want to be the pot or the kettle, you're still black so keep your rocks to yourself or move out of the glasshouse before throwing them. That, by the way, was not sarcasm but a semi-ridiculous string of cliches.
HeadMMoid wrote:
I also see that, in your opinion, adding historical accuracy to a historical game does not make it "historically relevant". What does?
Your constant twisting of statements made by others is a big reason why you fail to gain much ground for your fuel rules campaign. SteveMartin did not state that adding historical accuracy to a historical game does not make it historically relevant. Your quote of him shows that his statement was that the proposed changes would not be historically relevant. Not everyone agrees with your argument that your fuel changes are more historically accurate. You've made similar distortions by stating that those who disagree with you are unwilling to accept improvements to the game. What you've missed, or try to distort, is that many of those opponents to your proposed changes do not believe that the changes would be an improvement and many believe that the opposite is the case - the game would be harmed by such a change.
Consider a compromise which, by your arguments, would seem to be historically accurate in your eyes. Gliders would crash after, say 3 turns. The fuel capacities of the planes would not be changed, but multiplied for scale. Therefore, an Allied plane has 67*3=201 fuel boxes, the Axis plane has 37*3=111 fuel boxes. The planes must use some of this fuel to get to and from the engagement site. Obviously, this could vary based on whether it be a intercept or patrol, but for illustration we will use a location at midpoint between airfields, 15 turns each way at average fuel usage of 2/turn = 30 fuel boxes from each plane. That means at the start of the engagement, the Allied plane has 171 fuel boxes to the Axis plane's 81. However, in order to survive, the planes must disengage when their fuel gets down to 30 fuel boxes for the trip home. The effective combat fuel boxes for the engagement would then be 141 for the Allied plane and 51 for the Axis plane.
I suspect such a setup would be just as objectionable to you due to the even greater discrepancy between fuel levels in the engagement. The only way to level them is to pretty much have the engagement over the Axis airstrip. In reality, the amount of fuel spent on cruising to the engagement would have been much greater than the 15 turns I used, but that would lead to the thimble of German fuel you complain about. I think that is the point that SteveMartin has been making - if you take into account the cruising to/from the engagement, what is left for the engagement is what is reflected in the game. From your microcosm examples in your argument, leveling out the fuel may make sense, but from the overall picture, I don't think it holds enough water for such a change to the rules of the game. |