Forum Message
| | Message text Galinette wrote:
The more ("historical") combinations we will have, the more tactical and fun, and sometimes frustrating ( ) it will be. I agree with Galinette here, but I also wonder if the entire stats system for the planes and scenarios won't be made all but worthless by this change. Consider the fact that the current plane and scenario stats don't take into account Simplified/Standard/Advanced variations, as well as the various board sizes - which can have a dramatic impact on a game and/or plane - the addition of a fuel variable makes those stats pretty much pointless. How will the well balanced scenarios be found if there are so many variables to be set for each one? |
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