HeadMMoid wrote:
I must disagree that "ammo is not a game limiter" as an absolute statement. Ammunition can be used as a means to induce pilots to leave a battle. As you note, an entire game may be played without the use of ammunition. This simply means that ammunition restrictions are not adequate as the only game limiter. Historically pilots did withdraw from battle when low on or out of ammunition. While it is true that some few pilots continued to fly in combat despite a lack of ammunition, the far more common (and prudent) action was to withdraw. It is the site's inclusion of a rather generous point system which in some cases could defeat the sensible exit from battle when out of ammunition (i.e., a player's life is not at stake due to the inability to fire). This suggests that a better point system be used, not that ammunition be excluded as one possible game limiter.
I beg your pardon. I did not express myself correctly. What I meant is that while you spend fuel points each turn until you reach zero, nobody compels you to shoot at your enemy.
My point is that it is possible that ammo stops a game while it is necessary that fuel brings an end.
I don't know whether it is going to be statistically relevant or not. I actually like the idea of limited ammo for the obvious added realism. The only real problem lies in the choice that a player has about ammo conservation, as in "don't shoot" which is unimplemented by the current ruleset.
I hope I made myself clear this time.
-- Calsir |