tyree wrote:
Personally, I like the fuel rules the way they are. It is another level of " realism" added to the simulation that adds a dimension to the choices. I fly different when I am down to 10 fuel points. I believe it is folly not to. I have noticed that in big games that will go on for a long time, the Fokker D.VII seems to be available more often than in other scenarios. This might be a coincidence, but I don't think so.
I would take exception to the use of "realism" to describe what the fuel rules add to the game. Limited fuel may create an interesting "complication" or "difficulty", but, as has been described elsewhere, it is not realism.