tyree wrote: … It would be an interesting experiment for the Blue Max crew to eliminate the fuel tank on an experimental game and find out how many people prefer it.
It might be interesting, but probably not effective. Although I do not think that limiting fuel was a good historical choice as a method for controlling the length of a game, I would not question that there must be some system for bringing a game to an end in a reasonable amount of time. Ammunition, morale, or an overall drop in the altitude of the fight (see Calsir's post) could be options to perform this function. Regardless, none of this is ever likely to occur on this site. |