TXWard wrote:
I thought the main reason for the limit was that the webmasters wanted to be as close to the original game as possible. Otherwise, it would open a Pandora's Box as far as what all to include among modifications.
I think the fuel issue has been up for discussion before and had always been (pardon the pun) shot down. If equalizing the fuel is desirable, I'd only want to see it in a "Fantasy Setup" type game where you can set up custom scenarios with equal planes types and quantities on each side of the dogfight. The game creator would establish a Type A plane, setting it's tail, wings, engine, fuselage, fuel, guns, and quantity on each side. Perhaps multiple Types could be generated, but equal sides at all times (otherwise, what is the point of fuel equalization if not to equalize the sides?). It is but a pipe dream and largely unneeded as the game excels as it is.
My point about the rules modifications was simply to note that, contrary to the implication I saw in Zif's comments, the webmasters have in fact enacted a number of house rules which delete, modify, and add to the original Blue Max rules. I have not indicated that I expect changes to be made to the fuel rules, but if the use of home rules opens a Pandora's Box, then that Box has already been opened, and it is just a matter of which rules the webmasters wish to change, not whether or not rules have been or will be modified.
As for shooting down the fuel issue, I (to repeat myself) have no doubt that actual changes to the rules are not going to occur on site, but still hold most firmly that the game overall could be improved by modifications to the fuel rules or by the replacement of the fuel rules with other, more historically accurate means of controlling the length of an engagement. |