DBurkeG wrote:
My local miniatures group played Blue Max with 1/72 scale aircraft on car antennas, so we could move planes up and down for altitude. I own at least 3 other rule sets for WWI airplanes, but the interest locally in playing has ebbed, and I am tired of being the guy who has to learn everything myself, to teach everyone else... so I have never played the other rules sets with people, only in my head. Those comments largely for TXward. The extra complication was fun, but unnecessary here.
They coded us a League format for these games. Maybe we will get a Campaign mode, that is run by the servers, at some point in the future. If done that way, your "pilot" could be tracked just for that Campaign, or possibly for each successive campaign until he perished. We can dream! In the early 1990s I ran a campaign also using 1/72nd scale aircraft on antennas (still have them). Currently a friend is using my campaign rules to run a similar campaign, but with 1/144th scale aircraft.
After examining and sometimes even playing almost a dozen air combat games (WWI, WWII, and modern) I came to the conclusion that there is no effective way to recreate enough of the intricacies of air combat to make an adequately accurate air combat board game. Given that, the low level of the Blue Max game does not seem so bad. |