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| City: | Fort Wayne  | | Personal Data: | Male, | | Membership | 19years 187days ago. | | Last Login | 14years 176days ago. | | Last Move | 16years 225days ago. | HeadMMoid is currently  | Send a mail to HeadMMoid |
| Message header | Area/Game: | Blue Max | | Topic: | Suggestions, improvement, critics | | Subject: | Re: Fixing German Fuel Tanks | | Posted by: | HeadMMoid - 16years 260days ago. |
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| Message text BlackSheep wrote:
Just a fast reply, aimed on the two quoted points: HeadMMoid wrote: Also, it seems you are suggesting (off from the original topic) that a difference in pilot quality be reflected via a game modification in the die rolls for German pilots. While questionable historically, it is more important to note that this capability is already built into the Blue Max rules. Unfortunately, this site has elected not to implement that part of the rules. You miss to specify that the skill gaining rule was specified to be used in " Campaign Games", where identifying a "personal pilot" was deemed possible. May I remember you that, in the same rule, you were specified to be allowed to use two pilots per campaign, to be replaced by green ones if killed? Here we don't play campaign so... Anyway, in playing on YouPlay.It you, HeadMMoid, have been shoot down 184 time, me, BlackSheep, I've been shoot down 519 times, ksnake 1971 times, and so on. How could you apply it? When you reset the count? Tell it to me please. My point, which you apparently completely failed to grasp, was that the proposed method to reflect pilot training was; 1) off topic, and 2) unnecessary because Blue Max already includes rules to cover that. I did not, as you mistakenly imply, propose that this should be implemented. The astute reader would have understood that I was trying to kill a fruitless line of discussion while showing that the author had not adequately thought out his proposal.
HeadMMoid wrote: In that regard, I would suggest, as I have done in the past, that overall fuel capacity is a poor and arbitrary choice for governing the length of a game which represents aerial combat in the First World War. In this regard I note that, In My Own and Personal Opinion, you used a wrong verb, since suggest means that you are offering a possible solution, in this case you are, always in In My Own and Personal Opinion, stating Your Own Opinion. So, next time, if you want to use, on this matter, the verb "suggest", couple it with a possible "better system" to govern the length of the game. Thanks. I normally never address the ability or inability of another person to use the English language, expecially when that language is not the native one for the person in question. I am always impressed by people's ability to learn multiple languages, as this is is a skill which has almost completely escaped me. However, as you have used it as a point of attack, I am impelled to make an exception in this case.
I suggest (1c) that your command of the English language is inadeqaute as a basis for correcting my use of that language. If you are interested in learning, I suggest (1a) you look at http://www.merriam-webster.com/dictionary/suggest which contains the exact same definition as I have here in the Webster's New Collegiate Dictionary which normally sits on the shelf beside my desk. Definitions 1a, 1b, or 1c would suggest (2a) themselves as applicable to the quote you cited.
To continue your education for a moment, note that your fabricated definition of "suggest" is incorrect and does not appear in any of the seven possible meanings for the word. The defintion (1e) of "to offer for consideration or as a hypothesis" is not "offering a possible solution". The "solution" reference is part of the example associted with the definition, not part of the definition itself. I suggest (1c) that you learn the parable of the glass house.
In this specific situation, my use of the word "suggest" was an attempt to be polite (I strongly suggest you look up that word, http://www.merriam-webster.com/dictionary/polite - 2b,2c), rather than make an absolute statement regarding the error of using fuel to limit game length. |
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