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| City: | Canberra  | | Personal Data: | Male, born: July 08 1966 | | Membership | 16years 280days ago. | | Last Login | 5years 217days ago. | | Last Move | 5years 217days ago. | dvdswnn is currently  | |
| Message header | Area/Game: | Blue Max | | Topic: | Suggestions, improvement, critics | | Subject: | Re: Fixing German Fuel Tanks | | Posted by: | dvdswnn - 16years 262days ago. |
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| Message text dvdswnn wrote:
I was wondering if players would be interested in having the option (and I stress option) to equalise fuel when creating an engagement.
Ok, I've scanned through the previous threads mentioned and it's good to hear that there as those that would like to do something about this and there are those that would not. So an "option" should be a way to satisfy both parties, right?
For those that are against changing the great game Blue Max is in any way, first the game itself has changed a number of times. Altitude for example was introduced in the second edition as an "option" of course. Second, this site itself differs from the original board game. The boards used here are different from the actual board game and I don't recall any rule about being able to place your planes anywhere at start. And I also don't recall any rules about choosing whether to allow "Pilot Killed" or not.
I'm not asking for every plane to be equal in every respect, just give us the option to make it equal in one respect. We don't have standing orders for the allies to fly across to the germans, and we don't have standing orders for the germans to stay on their side of the board. If the german strategy in WW1 involved more of crossing the lines then their planes would have been designed with larger fuel tanks.
And while the "Tactical Advice" for planes with smaller fuel tanks reflects the german standing orders in some way, a pilot with a larger fuel tank only has to follow the same advice in order to maintain his advantage.
As for historial accuracy, "ammunition" not fuel was usually the first thing to run out in a dog fight (ammunition or pilots depending on which period). But I'm not asking for historical accuracy.
We had this problem in 1984 and introduced some different house rules to address the problem and the game was still just as enjoyable. They ranged from having a random modification to the initial fuel level, having planes of similar type have the same fuel tank size, to just dropping fuel altogether.
But the most popular one for making fuel less important was having a random mission, which included baloon busting, photo reconnaissance, bombing and the traditional patrol/command of the air.
The best thing of all about having an option that say ignores fuel is that it allows us to find out who is right about what impact it will have on the play of the game. |
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