Just a fast reply, aimed on the two quoted points:
HeadMMoid wrote:
Also, it seems you are suggesting (off from the original topic) that a difference in pilot quality be reflected via a game modification in the die rolls for German pilots. While questionable historically, it is more important to note that this capability is already built into the Blue Max rules. Unfortunately, this site has elected not to implement that part of the rules.
You miss to specify that the skill gaining rule was specified to be used in "
Campaign Games", where identifying a "personal pilot" was deemed possible. May I remember you that, in the same rule, you were specified to be allowed to use two pilots per campaign, to be replaced by green ones if killed? Here we don't play campaign so...
Anyway, in playing on YouPlay.It you, HeadMMoid, have been shoot down 184 time, me, BlackSheep, I've been shoot down 519 times, ksnake 1971 times, and so on. How could you apply it? When you reset the count?
Tell it to me please.
HeadMMoid wrote:
In that regard, I would suggest, as I have done in the past, that overall fuel capacity is a poor and arbitrary choice for governing the length of a game which represents aerial combat in the First World War.
In this regard I note that,
In My Own and Personal Opinion, you used a wrong verb, since
suggest means that you are offering a possible solution, in this case you are, always in
In My Own and Personal Opinion, stating
Your Own Opinion.
So, next time, if you want to use, on this matter, the verb "suggest", couple it with a possible "better system" to govern the length of the game.
Thanks.