Forum Message
| City: | Houston, TX  | | Personal Data: | Male, born: October 27 1970 | | Membership | 21years 64days ago. | | Last Login | 15years 245days ago. | | Last Move | 17years 303days ago. | castiglione is currently  | |
| | Message text Ashtar wrote:
castiglione wrote: Was there a particular reason why the decision was made to make the counters (and hexes) that large?
I don't think I've played a wargame with such big hexes and counters.
I mean, other air-combat wargames look at Blue Max and get serious hex/counter envy!
My 2 cents: Blue Max (which I absolutely love, do not misunderstood me) is more a board game then a real wargame...
Well, IMHO, it IS a wargame in that it attempts to capture the essence of conflict in a game.
Every playable wargame contains abstractions to one degree or another. The hex grid, which most of us take for granted, is used in many wargames to regulate movement...but life is not made up of 60 degree angles. Also, zones of control are a common feature in many strategic wargames which are meant to model, in an abstract way, the fact that large military units have a "radius" due to patrols being sent out and so forth.
Some wargames are beer and pretzelsy and some are hex-and-chit migraine inducers - Blue Max just happens to be a wargame in the beer and pretzels category.

--- Message edited by castiglione |
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