Phil Hall wrote:
Originally I had intended a 5 level game with different maneuvers for each level.
I was always puzzled by the number of levels. An average aircraft would have a climb rate of about 1000 ft/min (886 for an Albatros D.III). This would something like 15 minutes to reach 15000 feet.
I had found this page on the internet:
http://pease1.sr.unh.edu/1/bluemax/designnotes.html
(btw, is this yours Phil?) which says that a round is supposed to last 3-4 seconds, so it would take at least 250 full rounds to reach that altitude... if the maximum climb rate is (say) 3-4 altitude levels, this would require 1000 altitude levels or even more: (250 rounds) X (a climb rate of 4 levels)! right?
Now I know that playing with 1000 altitude levels could be a problem, given what you say about the number 3 ( )... but 5 levels or even Canvas Eagles' 10 levels would be completely irrealistic! So, for the game to be more realistic, I had figured one hex should be about 500 feet long and one level about 50 feet high.
I had thought of a house rule for Canvas Eagles to play with this more realistic numbers. For shooting distance purposes, 10 levels = 1 hex distance, so one could easily shoot at 20-30 levels of distance, making escaping vertically possible but not too easy.
But I never playtested this... |