Message text I should have looked at the aircraft chart a little more closely. Also, it's been tuff reacclimating to the 'box' rules.
But it also explains something else I was going to post about! I was wondering why my observer always took a single gun 'minus' when firing. Bristols were typically armed with dual lewis guns. They were also armed this way in the original board game.
So, if we're not going to follow the box rules, I propose we 'uncripple' the Bristol and give it back all it's guns, and the '3' speed straight maneuvers, to reflect it's true straight line speed. We could do this for Camels as well, as they were not as pitifully slow as the original game designers thought. Additionally, the N.28 could have the 10L2 and 10R2. While we're at it, give the Pfalz DIII the same chart as the Albatros DVa, and the DXII the same chart as the Fokker D.VII. (I could never figure out how a low horsepower INLINE engine that weighed a ton could possibly produce enough torque to 'spin' an aircraft. I have found 0 documentation that a Pfalz DIII could turn better to the left.)
Finally, make all stalls speed 0. It's ridiculous that SE5s, Spads, Fok. DVIIS, and all other 'one for one' moving aircraft can stay in the same hex for one turn then the next turn move two. It's lousy gameplay.
My gaming group made these mods, and many more, to make the game better. We also added altitude rules and maneuvers that make sense. These could be easily incorporated into the online version.
Maybe this is all nit piking. I don't know. Just ideas from a gamer who is always trying to make games more fun. |
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