Phil, I've no problem in trusting you, much more since you advice the same source that I adviced in my first message to fmpfmp, and I do understand which were your production problems, including the fact that you introduced in the game only the planes of which you had a Profile. What I was puzzling me was why not a follow on addition on the house magazine. In that form you could have added it without the need of a counter, but, as we say in Italy: what's done is done.
I don't recall GDW having a house magazine. They did have one done out of house called Command Post Quarterly, but it was strictly for the miniature rules Command Decision.
There was also the problem that GDW didn't see BM as a big seller. Frank and I had been having lunch and discussing game design when he said he wanted me to design a game. If I did, he would publish it. He assumed I would do a ground game but kept his word as to publishing whatever I came up with. Therefore we have BM. The actual production of it was more of a headache than any other game they were designing or publishing at the time. When it finally went to press the order was only for break-even, not make lots of money on it. Once the first production run was sold that was it.
Another consideration was finding interesting color schemes for the a/c in the game. Every a/c in the game is a bit of art of a real a/c. Rich told me he really enjoyed doing them, but he felt he spent to much time on researching the ones he put in. I do understand this problem too. In that period you could not find sources just going on internet. Here are a couple of examples: http://ipmsstockholm.org/magazine/2005/11/stuff_eng_profile_spad.htm http://ipmsstockholm.org/magazine/2002/08/stuff_eng_profile_dr1.htm

Thanks for those sites. I would have given a lot to have the internet back then. |