Phil Hall wrote:
Your going to have to trust me on this. The a/c speeds are for a/c at 15000. The Brits did extensive testing of their own and captured a/c before and after the war. There used to be a marvelous monthly publication called Aircraft in Profile. For each WW1 a/c they did, they gave the specs for the tests when they knew them. The relative speeds of the a/c are against each other at the altitude of 15000 ft. since that was the most common, other than 1000m.
The a/c in the game are the most popular and the oddities, such as the D-XII that I could find that kind of information on. Phil, I've no problem in trusting you, much more since you advice the same source that I adviced in my first message to fmpfmp, and I do understand which were your production problems, including the fact that you introduced in the game only the planes of which you had a Profile. What I was puzzling me was why not a follow on addition on the house magazine. In that form you could have added it without the need of a counter, but, as we say in Italy: what's done is done.
Another consideration was finding interesting color schemes for the a/c in the game. Every a/c in the game is a bit of art of a real a/c. Rich told me he really enjoyed doing them, but he felt he spent to much time on researching the ones he put in. I do understand this problem too. In that period you could not find sources just going on internet. Here are a couple of examples: http://ipmsstockholm.org/magazine/2005/11/stuff_eng_profile_spad.htm http://ipmsstockholm.org/magazine/2002/08/stuff_eng_profile_dr1.htm

If you want to know how to determine the hits, here's how it was done,
Wings- 1 box for every 10 square feet of wing Fuselage-1 box for every foot of length Tail. small-4 boxes (Dr-I, Nieuport) large-6 boxes (Albatros, etc.) Engine- Rotary-6 Inline-8 Fuel. 12 1/2 boxes per half hour of endurance. This is the limiting factor in dogfights and is a design feature intended to limit the number of turns. It rather handily creates an unknown number of turns in the game, forces you to use more than one speed, and plan a bit. And all without much complication. This is really interesting, thanks for sending it. |