Falconfab wrote:
Shouldn't you have the formula before you have the data? Otherwise, you tend to try and make the formula fit preconceived results.
right but i want an "auto-adaptive" formula.
as odder is the combination (scenario; position; personal strenght) bigger (or lesser) is the reward... this is the idea.
I need datas to make some tests.
how far do you maintain the statistics of a scenario/pilot?
I agree with Scotireb and markrendl, in games with variable conditions and where the dice is used to decide key aspects, such a formula would be a waste of CPU resources.
A long time ago the main statistic page was the one now named as the
old statistics page. It was put aside since, being a real time statistic, it was computed at each it was requested, and so it was draining a lot of CPU resources.
I look it a waste of the game's computer space/power and hope the 'powers-to-be' have no serious plans to go forward with it. I feel it is just an ego-trip.