derekticus wrote:
I can send you the League scoring system e-mail exchanges with Nick. It seemed to me that he had agreed to our proposed system, but then it was never integrated into the software. There were other bugs and some of them have been addressed, so I am not entirely sure on where we stand. I'll try and take some time tomorrow and go through my e-mails and forward them to you directly.
Nick has already sent me those emails and I have coded the proposed new league scoring system: hopefully we'll be able to upload and test it online soon 
dcr66 wrote:
One of the biggest complain among us playtesters is the way WSIM is handled in the league system mainly. These are the problems (to me at least):
2 players league game: Player A surrenders. Player B should be considered the winner of the game and gain the 3 league points (or is it 4?) regardless of how many points have been scored or how many ships are left floating on either side.
Many players league game: If a player surrenders. His side should not be penalized for his cowardly behavior should they choose to fight on. The surrendered player(s)' ships should go on automove as long as there is somebody else alive on that side.
The score at the end should determines the winner of the game. Not the number of ships left.
The proposed new system fixes issues 1 and 3 ("surrender win" and "number of ships"), however it does not address issue 2: that is, no help is given to a coalition whose member surrenders. Actually the new system does almost the opposite as it ensures that surrendering is faced with stiff penalties (all ships of surrendering player are considered as captured by the other coalition as far as scoring goes).
Can you elaborate further on why surrendered ships should automove (or other help be given to the coalition of a surrendered player)? |