scotireb wrote:
A mathmatical formula could be applied in standard games (excluding the luck factor) to determin pilot skill but would not work with advanced games. A more useful and simple salution might be to add on the players ID page the % of wins to losses, % of kills to deaths and their average die roll. How do you figure Standard games exclude the luck factor? The biggest luck factor in the game is the hit die roll, and that is present in all levels of the game.
The same mathematical formula could be applied to Advanced games and have a result with equal meaning.
I like the idea of average die roll, but I'd prefer average firing points over the % kills and % wins, which are already available. |