scotireb wrote:
A mathmatical formula could be applied in standard games (excluding the luck factor) to determin pilot skill but would not work with advanced games. A more useful and simple salution might be to add on the players ID page the % of wins to losses, % of kills to deaths and their average die roll.
Yeah, I've done something like that in the squadron stat spreadsheet I made to analyze current groups and their members. I measure kill ratios, win% and ave league rankings - for those who've participated in leagues, in addition to stuff found on the old stat's page.
Tracking dice rolls, which I do for my squadron games, is a bit tedious manually, and would probably be a bear to implement.
markrendl |