Lobster wrote:
Okay, I will concede the playability/programming issue. How about we just get rid of rake all together? Just set the hit table modifier for rake to +0. Maybe set it to +1 and that would tone it down sufficiently while still leaving it in.
As to the no turning with no sails, I assume that should be an easy check. Just check to see if it has rigging, if rigging = 0 then no turning. Alternately the ship could just surrender once it gets to the no rigging standpoint. It already surrenders if it gets raked with no rigging.
Thanks for the response.
Lobster
Lobster,
One of the main design goals for the game seems to be to follow the original board game rules as closely as possible. So, since the original rules were written as they were, so is this game. So, the rake, etc. are all from the board game rules. There are also advanced rules, which change some of this behavior, but, they are not programmed in at this time.
Many people seems to want all sorts of more realistic changes, but, the idea was to follow the original rules. Implementing advanced rules would in fact make the game "more realistic", but, there would be a lot of effort to do so as there are a lot of changes. Maybe they will some day. |