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| City: | Windham, Maine  | | Personal Data: | Male, | | Membership | 19years 45days ago. | | Last Login | 16years 277days ago. | | Last Move | 16years 212days ago. | Lobster is currently  | Send a mail to Lobster |
| Message header | Area/Game: | Wooden Ships & Iron Men | | Topic: | Rules | | Subject: | Re: Raking (repost, cause I did not see my original) | | Posted by: | Lobster - 17years 342days ago. |
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| Message text Ogre;
Okay, I will concede the playability/programming issue. How about we just get rid of rake all together? Just set the hit table modifier for rake to +0. Maybe set it to +1 and that would tone it down sufficiently while still leaving it in.
As to the no turning with no sails, I assume that should be an easy check. Just check to see if it has rigging, if rigging = 0 then no turning. Alternately the ship could just surrender once it gets to the no rigging standpoint. It already surrenders if it gets raked with no rigging.
Thanks for the response.
Lobster |
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