blackstar0 wrote:
Dear HeadMmoid, I agree that in combat the goal is to kill the enemy. In playing instead, my goal, and I think also the goal of many other people in this site, is having fun and maybe try to prove my skill in shooting my opponent while avoiding to be shot. My first care is not winning or losing, but having a good fight: the better my opponent, the bigger my fun. From this point of wiew, I agree that Stonewall has wasted Teramaze's fun in the game, but on the other side he's realized his goal: scoring a victory. And he did this without cheating, just applying the rules. Maybe we should organize two different types of game: one for people looking for fun, and one for people that want to be photographed while posing one feet over the head of a dead enemy. (But this question, I think, is much more about our personal philosophy in life than about games.) Anyone of us can easily write, in the remark of a newly created game, "just for fun" or "last blood fight". This is not a joke, but a serious suggestion that could avoid many misunderstandings among this two different types of player.
Well, we definitely agree when it comes to the main point, that this game should be about having fun. Stonewall won the game in a legal but unsportsmanlike manner, and did so because the current scoring system not only permits such behavior, but encourages and rewards it.
Blue Max claims to be a historical game. However, the scoring system here does its best to destroy that claim. As you said, in combat the historical goal was to kill the enemy. However, that not only isn't necessary here to achieve a victory, but it is the hard way to win a game. Rather than have to plead with other players to respect one's wishes as to the type of game to be played, why not instead create a scoring system which both reflects the historical objectives of aerial combat and rewards fun play? |