A some points of this thread.
First thing I won't waste a word on "so said tournaments" that were doomed from before being proposed. Then some observations on what says Mark.
markrendlI think user traffic is down, partially because not as many games and leagues are being regularly created. Most users never create games or leagues. Some users create games or leagues using less popular scenarios and/or setting, so few, if any, sign up. Those users who regularly post more popular scenarios, sometimes take breaks or get busy due to work/family/what not, leading to a drop in new posts. People joins and created the game that they like, or you accept it or you will broken your head against a wall. For instance I never play duels but to chat with Parker/Imdog and to teach the game so, if you are one of the several duel fanatics you will never play with me. I say this to let better understand the layers players that exist in this site. A duel fanatics will never join a 8 players game.
markrendlEvery 2-3 weeks, I usually start a number of leagues/games at a time, as some fill up and others don't, depending what kinds people are looking for at any particular time. I saw that you start them, they are always with the free plane placement option, another thing that I Do dislike, so I never join them. From time to time, for my fun, at least a day after they had been opened, I opened the same game with standard or Area placement option. Generally my game started earlier than your. With this I'm trying to let you understand that your free placement games fall in the category of the less popular scenarios of which you talked about.
markrendlI have twin boys now, so less time for BM, unfortunately Many would consider them a really challenging game. Anyway my greetings.
markrendlPeople vote with their feet; if your idea/game/league interests them, they'll sign-up or respond. Thus, for example, squadron campaigns and war long campaigns have generated interest and participation in the past. On the other hand, customized leagues haven't seemed to draw as much interest, particularly if they use less popular scenarios. This is terribly right, but I've said above, you don't cope with it.
Anyway, for several years, I've been used to create open games so as that people could join what they liked. They were a series of 8/10 games for 4 players, about the same for 6 and 6/8 for 8 players. They were standard or area placements and they all keep disappearing in some days.
And now some words on Herbert point: dcr66 People like me expect faster play. 3 days time out will be good otherwise 5 days in the worse I can accept. Make it a small map with less players so things can get done quicker. Last time Kit ran the squadron campaign, people have to wait for weeks for couple of slow playing games to finish. By the time that slow game is done, people have moved on.... The idea that 3 or 5 days limits speed up a game is a false idea. Instead of speeding up they create meat for the auto-moving routine. Games that end auto-moved attract less people, so increasing the number of not starting games. For instance people like me wants to have the right to go out for a week end and came back on monday evening to find the plane where were left on Friday morning. Anyway the three days limit was almost immediately deleted from standard games since there were too people ending in the auto-move routine.
And now a general reply:
Size of maps I like small maps when I've to do with early war planes, that's to say planes that have a high rate of fuel consumption, so you don't waste fuel in the approach leg.
These are my 2 cents. |