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| City: | Ottawa  | | Personal Data: | Male, born: January 09 1954 | | Membership | 18years 141days ago. | | Last Login | 16years 48days ago. | | Last Move | 16years 169days ago. | SteveMartin is currently  | Send a mail to SteveMartin |
| Message header | Area/Game: | General | | Topic: | Other | | Subject: | Re: Advanced Dungeons & Dragons | | Posted by: | SteveMartin - 17years 206days ago. |
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| Message text DeBurke. Well said. I don't think I have seen a flawless RPG system yet. Chivalry and Sorcery was the one I found that worked the best as it had a fairly solid base from which to work. But as you say, it is the game master and the players themselves that make the game work.
The RoleMaster and MERP system were ok, IF you had enough sense no to try and employ every rule from every supplement and here I will confess to having helped to produce yet ANOTHER supplement to cover roleplaying memebers of the medieval church. Sadly ICE folded before they could publish. Our group rather enjoyed the critical hits. Our archer, who was nicknamed the AEGIS for her uncanny ability to roll open ended dice when firing her longbow at enemies. The squire at arms who had a knack for critical failures at the simplest of tasks at the worst possible moment. And of course our chagrined GM who concieved of a truly deadly creature to test us all, only to have it slain at the first blow by an unlikely warrior. If anything, a game must have the ability to provide comic relief as well as excitement, Role Master achieved that magnificently.
Harn Master was an interesting system of combat and I have seen no other game which has been able to capture the feel of melee so well. The game was well supported by well produced supplements and only its magic system was found to be wanting. |
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