SteveMartin wrote:
Clangador. It is precisely that unbridled randomness that made Dungeons and Dragons a completely pointless exercise. The very notion of an 8 hit point troll or as 12 hit point dragon that could be killed at a single blow, is ridiculous in the extreme. To suggest, as the game does, that ANY MORTAL man could engage and even defeat an all powerful diety such as Odin or Thor is to give grave insult to the Western Myth from which these dieties are drawn.
We disgarded Dungeons and Dragons with the arrival of Chivalry and Sorcery, a FAR superior game system.
Yes there were far more rules, more complex rules, but they were rules that made practical sense, rules that made the game system workable and flexible.
Something that Dungeons and Dragons has never been or never will be.
The Great Old Ones. Now there is a pantheon of dieties and beasties that will strike fear into even the mightiest warrior, cleric or mage. I used them in at least one of my campaigns and even after 25 years, one of the players still has nightmares about them.
The Old Ones once ruled where man rules now and They shall rule again when man is no more.
Because the Stars are right.
One Thing I will Say In defense of AD&D ( and to a lesser extent my peers

) is that; as a sixth or seventh grader in 1979 there was little (if anything) else to choose from and nostalgia looms large for many. Also some credit is due for the "flagship" aspect that the Gygax/Arneson system represents to RPG's and most wargaming in general.
Chivalry and Sorcery I'll have to check out, I'm a revived M.E.R.P. man now, do you still play RoleMaster ?