DBurkeG wrote:
I like the Hero games system for the same reason. Pump it up, and you have super heroes. Leave the points lower, and you play with a real sense of fear.
Speaking of fear and terror in player's eyes, I ran a bunch of Call of Cthulhu games/campaigns. Player death rate is high (or they finish with the brain of a Lego cube) but man, you should see their terror at the sight of a single zombie (even if they hold a Thompson machine gun). We had very good times with that game. |