Impailer wrote:
If it's not truly random, how is it good enough? That's just me though.....
That depends on what you mean by "good enough". How good do you want it to be, exactly? What are your expectations? Quantify these and I will tell you if it's good enough...
From another point of view: knowing the velocity and spin of the die you are rolling, the hardness of the table, and so on, you could in principle compute what face will come up. Does that make it random? In what sense? Is it random "enough"?
True randomness just does not exist(*). What you really want is for you or your opponent to be impossible to guess what the outcome of a die roll will be, with a probability that is appreciably higher than 1 in 6. Because, otherwise, the smart guesser would have an advantage: s/he could move/play in such a way as to get better rolls.
So I challenge you. Make a list of games, and try to guess in advance what your die rolls will be. You can specify any condition you like. For example, you can choose to consider only head-on shots, or shots against Elvesgod(**), whatever you like. Something like: in the next turn, if I fire at Elvesgod, I will roll a 3. Just specify your guess in advance... it is highly unfair to guess die rolls after you've made them 
Let us wait for a decent statistic... something like 200 rolls or so. I am sure that you will not guess appreciably more often than what statistics say.
neko
(*) barring quantum mechanics (**) a takeAplayer's in-joke
--- Message edited by flying_neko |