Impailer wrote:
Okay, we've walked this path before. This time I would like to breech the subject in a civil and gentlemanly fashion. Could someone please remind me the algorithm used to generate the die rolls in this game? I still contend the algorithm needs to be done on a bell curve.
Also, one game enhancement would be of great benefit to me would be to see what damage I took when shot each turn. This was removed from the game log a while back I believe. I suppose this was so others couldn't tell exactly where the damage went. While adding to the realism of the game, this differs from the box rules. Anyway, I put forth that the notification of special circumstances be enhanced to show to each player what damage, where, and how much, they took on the prevous turn.
Impailer
The message above goes into depth about how a randomizer program works. Bottom line is the results of rolling ONE 6-sided die is not a bell curve. To get a 'bell curve' result, you would have to roll 2 or more multisided dice of however many sides and add the dice together.
As to telling you where the damage was recorded on that particular move, the original rules (I just checked my copy) specifically states that you CAN NOT reveal to another player anything about the damage he's taken with the exception of "observer killed, smoke, and fire". Now I don't know if those rules changed in any later iterations of the game, as the only rules for BM I have are from the very first version released.
I do agree it would be a help if (for your own knowledge - not posted on the results table) you could see where the hits were taken. Perhaps, for your plane, the damage from the most recent move were shown to you in another color and the next move it would change to the normal red. I, like many of us, play a multitude of games at one time and they often take days, weeks, or more to complete. Some games, by the time it comes around to you, you barely know anything about what has been going on.
Bombadil  |