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City:Peterborough EN
Personal Data:Male, born: August 17 1964
HomePage or other cool site:http://www.takenimages.com
Membership17years 159days ago.
Last Login5years 147days ago.
Last Move5years 162days ago.
GraysGhost is currently Offline!Send a mail to GraysGhost


Message header
Area/Game:Blue Max
Topic:Other
Subject:Re: Statistical Anomalies
Posted by: GraysGhost - 16years 145days ago.
Message text
Calsir wrote:
Let's assume that there are 'n' chits in the game, and 'm' Red chits are extracted in a damage "roll". Moreover, if I remember correctly, a chit cannot be extracted twice in the same damage calculation.

The probability of any given chit to be extracted is

pc(m) = 1 - (n-m)/n = m/n

since (n-m)/n is the probability that a chit is _not_ extracted in a damage calculation. The probability for either the PK or PE to be extracted (that is, the one-shot kill) is

pKE(m) = 2*pc(m) - [pc(m)]^2 = m*(2n-m)/n^2.

Also, assuming that I have a good memory, BM has 36 chits. Removing one of the two red 'pk's, the number of red chits should be equal to 36-1 = 35.

This analysis holds for a single damage roll. It gets (a lot) more complicated if you want to calculate what is the probability of an aircraft to be downed by one-shot kills. I don't even know whether or not it is possible, since the outcomes of a fire roll, the presence of blue chits, the sturdiness of aircrafts: the sturdier the aircrafts, the easier they are to suffer one-shot kills.

--- Message edited by Calsir


Sorry chap that's one of the flaws with the game formula - the same chit can be drawn more than once - I have had 3 red chits that are all the same - rudder damage, must turn let for 3 turns.

As for all calculations and talk on this including flying_neko there has been a flaw in them all so far.

To correct it the game designers/managers/whatever would have to design a system where a chit can only be drawn once, at random, with no external influences. This would mean a major game overhaul, and to be honest while I get the wrong end of the stick repeatedly, this is not worth it.

I would rather fly and grumble than not fly for six months finding the bugs that make the game unplayable.

As for my idea, it didn't work either.

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16years 147days TXWard [BM][OT] Statistical Anomalies
16years 147days flying_neko Re: [BM][OT] Statistical Anomalies
16years 147days TXWard Re: [BM][OT] Statistical Anomalies
 16years 146days flying_neko Re: [BM][OT] Statistical Anomalies
  16years 146days TXWard Re: [BM][OT] Statistical Anomalies
   16years 145days flying_neko Re: [BM][OT] Statistical Anomalies
    16years 139days SkunkGuru Re: [BM][OT] Statistical Anomalies
     16years 139days Calsir Re: [BM][OT] Statistical Anomalies
      16years 139days BladeRunner Re: [BM][OT] Statistical Anomalies
16years 147days ksnake Re: [BM][OT] Statistical Anomalies
16years 146days GraysGhost Re: [BM][OT] Statistical Anomalies
16years 145days shermanguy Re: [BM][OT] Statistical Anomalies
 16years 145days shermanguy Re: [BM][OT] Statistical Anomalies
 16years 145days Calsir Re: [BM][OT] Statistical Anomalies
  16years 145days GraysGhost Re: [BM][OT] Statistical Anomalies
   16years 145days GraysGhost Re: [BM][OT] Statistical Anomalies
    16years 145days BladeRunner Re: [BM][OT] Statistical Anomalies
    16years 144days GraysGhost Re: [BM][OT] Statistical Anomalies
     16years 144days BladeRunner Re: [BM][OT] Statistical Anomalies
      16years 143days GraysGhost Re: [BM][OT] Statistical Anomalies
       16years 143days ksnake Re: [BM][OT] Statistical Anomalies
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    16years 145days Calsir Re: [BM][OT] Statistical Anomalies
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