GraysGhost wrote:
Being a sad old git I do have the original boxed game of Blue Max that I still play, despite the counters and chits being somewhat worn. Throughout the years I have noticed that on a rare occasion the two above chits do come up and it really irritates me.
as pokerguy/TnT suggest, the big planes race explains most of the situation.
However on this website, seven out of my last ten games were ended with one of these outcomes. Not all against me, but either way, that is far too high an occurrence.
I would therefore like to suggest that a campaign is begun to bring this to the attention of the programme writers so that they can create a “fix” to reduce the frequency with which these highly unusual occurrences happen.
I have no doubt that this has been done in the past, but just because it didn’t work last time doesn’t mean we should give up. I’m new here, and like fresh mustard, I’m still keen.
Have fun chaps, and chapesses.
Kit
Some interesting points would bring to your attention.
The actual code of damage is writen as asp.net using a random function with a seed from the time stamp. A long discussion of it by Nick/FourthApache/Flying_neko/Some othre program geek is done before. (I can't find the link

)
The conclusion is that Nick will just stick to its original idea without modification.
Pilots/ACES sometims do find funny pattern like dice at a particular time, particular browswer will have a favor dice but no proof

The programming team knows the problem and thats why we have the League system because.
1. The situation may not be about programming but the OS (M$ that we are choosen) and hard to found out the root cause
2. Instead of focusing of a small sample size, pls forgive me 10 games is not a big enough sample size in statistic sense.
And finally point, it is just a game, take it easy man

Sometimes we hope the world is born equal, but the truth always disppointing us

Enjoy the dice fun (no matter how bias/non-bias) it is
Cheers
