I've started playing wargames as a teenager.
ASL has been one of the firsts, with Ambush (WW2 tactical solo game in Pacific, introducing some RPG elements).
Studying in a navy school, where it was easy to get room and time to play wargames during WE, I discovered Wooden Ship and Iron Men along with Amireauté (WWII naval warfare), Harpoon (modern naval warfare). At that time WS&IM won because it was far easier to play. I also played Siege & Cry Havoc (tactical middle age, excellent). A few games of Space Hulk, Friedland, Austerlitz, Diplomacy and then studying started to become more important than playing (and I also needed time for some Cthulhu campains or Légendes Celtiques, a very nice French RPG based on the Celtic culture...).
Of course, when I chose to specialize in computer science, computer wargames won over boardgames: time, space, availability of opponents. Then I went to play on Harpoon, Civilization, Red Baron, Colonization, Steel Panther (it's almost ASL on a computer), Panzer General, Fantasy General, Final Liberation, Warcraft, MOO2, MoM, XCom... until Ghost Recon, MoH, CoD, Medieval Total War.
In general, I do not like so much RTS, I can have some fun with FPS, I love 4X (space Xplore, Xpand, Xterminate) games and tactical games.
But, if you can have fun in beating a machine, you'll never get the same satisfaction as when beating a human brain. That's maybe what makes BM and Youplay so attractive to us
