Forum Message
| City: | Milan  | | Personal Data: | Male, born: May 12 1971 | | Membership | 22years 57days ago. | | Last Login | 15years 340days ago. | | Last Move | 15years 321days ago. | Ashtar is currently  | Send a mail to Ashtar |
| | Message text
A suggestion for a good indicator:
kills / (death+5)
Even better if counted for advanced games only and discarding the most severe pidgeon scenarios. Why death+5? To avoid 0 division and to wheight a bit experience. This way to reach ratio 1 you should at least have 5 kills more then your deaths. And incidentally 5 was the number of kills needed to become an ace...
Win % is greatly affected by type of scenario played (1vs1 is better here), kill % by type of scenario played (many vs many being better) and by ruthless behavior (risky head to heads resulting in reciprocal greatly deaths increase it) |
|
|
|
|