LOGIN
User Name
Password
Remember me


Register...Forgot password?
Main menu
Leagues
Gonzaga
Blue Max
Cartagena
Wooden Ships...
King Me!
VampiRing
Forum Message
Previous messagePost a replyNext message

City:Bangkok TH
Personal Data:Male,
Membership18years 348days ago.
Last Login3years 129days ago.
Last Move5years 193days ago.
Killer1 is currently Offline!


Message header
Area/Game:Blue Max
Topic:Suggestions, improvement, critics
Subject:Re: New fuel options for Blue Max games...
Posted by: Killer1 - 15years 85days ago.
Message text
markrendl wrote:
BlackSheep wrote:
Dude27 wrote:
I'm not so sure about that, sometimes German plane's fuel management give a fair balance to their agility...

What about LIMITED AMMO option? it would sure add some challenge to this game like fuel do.

When Blue Max was designed, it was thought to be the game of "the dog fight", that's to say it wanted to reproduce the engagement. For this reason it considered the jamming possibility, in a fight there was a good chance to incur in a guns' jamming. In a fight you have a limited time for the full power, since an engine at full power consumes much more fuel than at cruising speed. What was an uncommon thing, was to use all ammunitions. About all planes had enough ammunition for about half a minute of continuous shooting, a thing that never happened, since it was difficult that a firing action lated more that a couple of seconds.
The only gun that had ammunition problems was the Lewis machine guns, for which is present the run for changing the ammunition magazines, but this rule till has to be implemented.


Jammed guns was certainly a more common problem than ammo limits from what I've read. However, all the WWI air games I've ever played, whether board games, miniatures or computer, have had ammo limits of some sort. Furthermore, historical advice on using shorter bursts was partially to conserve ammo, so it was a concern.

In any case, should the site wish to review this, and other current factors or settings, I'd recommend considering Blue Max/Canvass Eagles as a good source. A lot more plane charts have been added, and existing ones revised to be more relatively accurate there.

http://www.eaglesmax.com/index.html

My two cents, your mileage may vary,

markrendl


You have a point, in that ammo was more of a concern than fuel most of the time. I mean, a gallon of fuel would go a LONG WAY in Blue Max game terms. However, fuel (though flawed) is used to limit the length of a game. I guess ammo could also have been used for this but only in a very limited way since you don't shoot every turn.

Speaking of ammo, since ammunition weighed a lot, and weight did influence a plane's performance, did you know that some pilots carried less ammo than normal?

Back to the messages list
Messages thread
Posting elapsed timePosted bySubject

15years 100days Killer1 [BM][IDEAS] New fuel options for Blue Max games...
15years 100days TXWard Re: [BM][IDEAS] New fuel options for Blue Max games...
15years 100days Dude27 Re: [BM][IDEAS] New fuel options for Blue Max games...
15years 100days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
15years 99days Bombadil Re: [BM][IDEAS] New fuel options for Blue Max games...
15years 99days Killer1 Re: [BM][IDEAS] New fuel options for Blue Max games...
15years 98days BlackSheep Re: [BM][IDEAS] New fuel options for Blue Max games...
 15years 98days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
  15years 85days Killer1 Re: [BM][IDEAS] New fuel options for Blue Max games...
   15years 85days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
15years 99days Killer1 Re: [BM][IDEAS] New fuel options for Blue Max games...
15years 85days ksnake Re: [BM][IDEAS] New fuel options for Blue Max games...
 15years 85days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
Next thread
Posting elapsed timePosted bySubject

15years 85days SnuffyN [BM][RULES] Fleeing - Edge - League - points
15years 85days markrendl Re: [BM][RULES] Fleeing - Edge - League - points
 15years 85days imdog Re: [BM][RULES] Fleeing - Edge - League - points
  15years 85days markrendl Re: [BM][RULES] Fleeing - Edge - League - points
   15years 85days RoyBrown Re: [BM][RULES] Fleeing - Edge - League - points
    15years 85days markrendl Re: [BM][RULES] Fleeing - Edge - League - points
     15years 85days imdog Re: [BM][RULES] Fleeing - Edge - League - points
Previous thread
Posting elapsed timePosted bySubject

15years 86days MaxNemesis [BM][SYS] Game Ended Prematurely?
15years 86days ksnake Re: [BM][SYS] Game Ended Prematurely?
Page generated in: 32.8125 milliseconds.