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| | Message text BlackSheep wrote:
Dude27 wrote: I'm not so sure about that, sometimes German plane's fuel management give a fair balance to their agility...
What about LIMITED AMMO option? it would sure add some challenge to this game like fuel do. When Blue Max was designed, it was thought to be the game of "the dog fight", that's to say it wanted to reproduce the engagement. For this reason it considered the jamming possibility, in a fight there was a good chance to incur in a guns' jamming. In a fight you have a limited time for the full power, since an engine at full power consumes much more fuel than at cruising speed. What was an uncommon thing, was to use all ammunitions. About all planes had enough ammunition for about half a minute of continuous shooting, a thing that never happened, since it was difficult that a firing action lated more that a couple of seconds. The only gun that had ammunition problems was the Lewis machine guns, for which is present the run for changing the ammunition magazines, but this rule till has to be implemented.
Jammed guns was certainly a more common problem than ammo limits from what I've read. However, all the WWI air games I've ever played, whether board games, miniatures or computer, have had ammo limits of some sort. Furthermore, historical advice on using shorter bursts was partially to conserve ammo, so it was a concern.
In any case, should the site wish to review this, and other current factors or settings, I'd recommend considering Blue Max/Canvass Eagles as a good source. A lot more plane charts have been added, and existing ones revised to be more relatively accurate there.
http://www.eaglesmax.com/index.html
My two cents, your mileage may vary,
markrendl |
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