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City:Bangkok TH
Personal Data:Male,
Membership19years 309days ago.
Last Login4years 90days ago.
Last Move6years 153days ago.
Killer1 is currently Offline!


Message header
Area/Game:Blue Max
Topic:Suggestions, improvement, critics
Subject:Re: New fuel options for Blue Max games...
Posted by: Killer1 - 16years 60days ago.
Message text
TXWard wrote:
Killer1 wrote:
I know this has been discussed already, but I just wanted to go on the record by saying that I like the new fuel options for when setting up a new game.

However, I would like to recommend one little change if I may. However I don't know if they can do it (coding wise). Actually, its not a change, but more along the lines of adding one more option:

Fuel available:
1) Default Quanity
2) Double Quanity
3) 5x Quanity
4) Everyone 50 (or, "50 for Everyone")

1, 2, and 3 are what we have now. 4 is new

That is, for option number four, everyone starts the game with 50 fuel points regardless if they are flying a Fokker D.VII or a Sopwith Snipe.

Great idea, huh?
This would be so cool

Good idea, but why 50 instead of 70? Several planes have normal fuel in excess of 50, so they would be getting their missions shortened.


I've been playing Blue Max for many years now. Started playing when the game first came out. One of the biggest issues almost everyone and every gaming group has with the game I've gamed with has been about fuel. Even the designer himself has mentioned that he "dropped the ball on the whole fuel thing", but added that players change this anyway.

Normally, my gaming group just ignores fuel all together and either just play until we are finished or set a preset number of turns when the game ends. However, at conventions, when we host Blue Max games (using 1:72 scale miniature aircraft) we tend to allocate 50 fuel points to everyone regardless what plane they might be flying. This tends to prevent those excited players from racing around the board at speed 3 and 4 - there was this one guy who would always take a Spad XIII and race around at speed 4.

Most planes in BM have about 45 to 50 fuel points, and from experience, we found that 50 fuel points gives a good simple game that doesn't take a long time to play and the players don't feel the game ends early... which happens when there are Fokker D.VII's and Dr.I's in the match.

Anyway, that's my take on it all

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Posting elapsed timePosted bySubject

16years 60days Killer1 [BM][IDEAS] New fuel options for Blue Max games...
16years 60days TXWard Re: [BM][IDEAS] New fuel options for Blue Max games...
16years 60days Dude27 Re: [BM][IDEAS] New fuel options for Blue Max games...
16years 60days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
16years 60days Bombadil Re: [BM][IDEAS] New fuel options for Blue Max games...
16years 59days Killer1 Re: [BM][IDEAS] New fuel options for Blue Max games...
16years 59days BlackSheep Re: [BM][IDEAS] New fuel options for Blue Max games...
 16years 59days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
  16years 45days Killer1 Re: [BM][IDEAS] New fuel options for Blue Max games...
   16years 45days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
16years 60days Killer1 Re: [BM][IDEAS] New fuel options for Blue Max games...
16years 45days ksnake Re: [BM][IDEAS] New fuel options for Blue Max games...
 16years 45days markrendl Re: [BM][IDEAS] New fuel options for Blue Max games...
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