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City:Vancouver, WA US
Personal Data:Male, born: May 16 1957
Membership17years 89days ago.
Last Login15years 80days ago.
Last Move15years 147days ago.
Exxon is currently Offline!Send a mail to Exxon


Message header
Area/Game:Wooden Ships & Iron Men
Topic:Program code error
Subject:Re: Surrender by Immobility Bug
Posted by: Exxon - 16years 80days ago.
Message text
derekticus wrote:
Exxon wrote:
sfatula wrote:
Ogrebait2 wrote:

Okay, I think I see the problem. I thought it was the ship being fired upon that need a ship of equal or higher class within 10 hexes. It is the firing ship that is being used for comparison. Sorry for the mix up there.


So, maybe Scotireb will reply since he says he has seen it.

The rule probably confuses more people than any other rule. But, it was in the board game as well.
OK guys, can we let some realism in here. OMG!!! did he say realism. Thats blasphemy. Can we just let the occasional f-up go and quit trying to plan our games around the fact that a crew should act the same way every time in the same situation. They didn't. Case in point the Santa Ana at Trafalgar hung on thru most of the battle while getting its teeth kicked in. Anybody remember the Bonhomme Richard against the Serapis? It adds flavor and doubt to a battle. Or do we play for predictability? I don't. But thats just me whos been playing this game since 1974. Play on gentlemen.(and occasional ladies I believe)


I guess I missed your point. Are you suggesting that the bug adds needed "realism"?
If we want realism added in, we may need to re-program this entire website...
It is a great game, and many of us did buy it and have played since the 70's, yes, but it is merely a speculative simulation of these often gory battles. And, I would argue, if we are all playing under the assumption of a set of rules, then a "bug" or an outcome outside of the scope of this "set of rules" can not be a welcome event.
I would also argue vehemently that there is plenty of unpredictability already baked into both the simultaneous movement system AND the hit tables/dice rolls.
Actually you did get my point. Play the bug like a slice of realism and move on. I'm not saying "blood running from the scuppers" realism here, but i take these "unwelcome events" as fog of war and know that the programmers are most likely working on the problem. It is very cool that you have the board game, I'm envious.

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16years 81days Ogrebait2 [WS&IM][BUG] Surrender by Immobility Bug
16years 81days scotireb Re: [WS&IM][BUG] Surrender by Immobility Bug
 16years 80days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
  16years 80days dcr66 Re: [WS&IM][BUG] Surrender by Immobility Bug
  16years 80days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
   16years 80days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
    16years 80days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
  16years 80days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
   16years 80days derekticus Re: [WS&IM][BUG] Surrender by Immobility Bug
    16years 80days Ogrebait2 Re: [WS&IM][BUG] Surrender by Immobility Bug
     16years 80days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
      16years 80days Exxon Re: [WS&IM][BUG] Surrender by Immobility Bug
       16years 80days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
       16years 80days derekticus Re: [WS&IM][BUG] Surrender by Immobility Bug
        16years 80days Exxon Re: [WS&IM][BUG] Surrender by Immobility Bug
         16years 79days sfatula Re: [WS&IM][BUG] Surrender by Immobility Bug
         16years 79days derekticus Re: [WS&IM][BUG] Surrender by Immobility Bug
          16years 79days Exxon Re: [WS&IM][BUG] Surrender by Immobility Bug
           16years 79days Longneck Re: [WS&IM][BUG] Surrender by Immobility Bug
            16years 79days Longneck Re: [WS&IM][BUG] Surrender by Immobility Bug
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16years 90days GraysGhost [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 90days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 90days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 88days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 88days docmortand Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
 16years 88days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
  16years 87days docmortand Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
16years 84days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
 16years 84days docmortand Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
  16years 84days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
   16years 84days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
   16years 84days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
    16years 84days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
     16years 84days BladeRunner Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
      16years 82days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
       16years 82days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
        16years 81days BMBug Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
         16years 81days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
          16years 80days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
           16years 80days dcr66 Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
            16years 79days GraysGhost Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
            16years 79days litehoof Re: [BM][SQD] Squadron Airbourne Anarchy challenge Sqaudron Hissing Cats
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16years 80days BlackJoke [OT] Away for week-end
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