SCook wrote:
I think a good statistic to be maintained would be the average number of points earned during games modified by events of that game. The way I think the points would accumulate is as follows:
* If you win and it is a game with 4 or more players it is your final score + (6 * Number of Enemy Players in Match) * If you win and it is 2 or 3 players it is your final score +5 * If you survive until the end or honorably retire it is your score. * If you "Bail Out" or Die it is half your final score.
The current statics make it appear that those who favor 1 on 1 fights have better win/loss ratios that those who prefer "flying circus's). It is far easier to win a 1 on 1 fight than it is to win in a flying circus with a patch up of 8 vs 8. As it stands you could have a 8 vs 8 match and have 1 person get 7 kills and get shot down by the last person who gets 1 kill and at the end of the match there is no credit for a dogfight well played. If someone gets 7 kills in a game, that would be around 190 points at an absolute minimum. If someone tops that for the win, they would need to have a comparable number of kills and/or a lot of big point shots. Wouldn't they deserve to win in such a game, especially considering they are the sole survivor left in the sky?
1v1 may improve a win/loss record, but it often costs the pilot points. On the other hand, muliple pilot games make wins more difficult but the potential for points and/or kills is much higher. A balance of game types will lead to a balance of stat types better than a modification of the stats system will. |