Forum Message
| | Message text BTW, speaking of game theory, the most "natural" probability distribution is the gaussian curve. (That's why you roll 3d6 instead of 1d20 in GURPS) With dice, that is obtained with three dice. A gaussian with the range 1-6 should require a little coding, e.g. three random reals n in the range 1/3<=n<=2 added and rounded. |
|
|
|
|