GraysGhost wrote:
Electro wrote:
Viridovix wrote:
We adopted the rule that if a plane scout a target, he must move in the same hex of the 2 seater to communicate...
That sounds cool. Then do you focus on the 2 seater or the scouts?
--- Message edited by Electro
They fly together as a group in the same hex, with the bombers shooting in all directions.
I think it would be better as two linked games, where the scout finds the location, flies back to base, then the bombers fly out to hit the target - giving the defenders the chance to field their fighters against the scout and then any remaining against the bombers, though carrying the damage from the first game.
If the defenders shoot down the scout they win both games as the bombers don't know where to go - unless they go out flying blind to find the target themselves?
Good idea. This is a typical campaign scenario...
When we played "per single game" the idea was:
1. scout fighters try to discover the targets
2. they fly back towards bombers group and communicate
3. the bombers (possibly with escort) try to hit the targets.
We played both symmetrical (both german and allied have bombers, fighters and target to hit/defend) and asymmetrical games (a team attacking targets and another team defends them).
We played a squadron sized campaign game once with blue max fights determined by where the planes were deployed on a large tile map - with markers for possible factories etc - but they were only revealed if scouted, and then the number of factories you had which were unbombed contributed to how many points worth of planes you could ship in for the next season - so the scouts which were limited had to keep trying to find factories, but patrols of defensive planes might intercept them - but you only had so many planes, so you might put extra planes to defend certain areas but that would leave other tiles undefended. I think we had a 5x5 grid - and we had a hidden list of which squares we had deployed planes in on our side and I think a sequence of 6 squares they were moving through - before we deemed they had to return to friendly lines to land and refuel (docked starting fuel in proportion to how late the fight started) - we only managed a few rounds of this because each set of plotting those moves gave so many bluemax fights - but it was fun.