Message text derekticus wrote:
Swanto wrote: derekticus wrote: Swanto wrote: Longneck wrote: Swanto wrote: Longneck wrote: Swanto wrote: My main concern with "collisions" is how to pre-determine which ship will gain the disputed square...in a recent example my SOL, moving under full sail with a following wind (2) intentionally entered a square already occupied by a much lighter ship ( (a frigate)My thinking was that in the event the frigate did not move and a collision occured my SOL would displace the frigate because a) mine was the heavier ship and b0 my boat was moving at a faster pace. This did not happen with a fatal result. Is tghere any way to know in advance which ship will get the disouted space or should I assume there is no way for one ship to push another off a hex?
No, you can never push another ship out of its hex, even at ramming speed! A bow always wins over a stern entering the same hex at the same time. Other than that (if it's bow vs bow or stern vs stern), it's random. This is in accordance with the original boardgame rules. It seems like a bigger ship should win couple minutes (I think), so that was probably an attempt to simulate the fact that any two ships wouldn't always enter the same "hex" at the exact same time. Thanks as always for your prompt reply. Howverer, I have two further thoughts. One, at the risk of Apostasy, I might sugest that the original board game rules should not be regarded as SACRED. Second, in the example I used, there was no movement by the frigate at all so there is no question of two ships entering the same hex. If a smaller stationery object is hit by a larger moving object on a surface such as water, it should give way. If the object is re-create realism as much as possible, then more consideration might be given to what would have actually happened in real life even if this means IMPROVING on the original rules. Of course, I am glad to learn yet an other wrinkle that will help me in quest to reach mediocrity!  HERETIC! Burn the witch!!!  I'm not defending the original rules. I don't think anyone would argue they're always historically accurate, realistic and couldn't be improved. It's just that a decision was made years ago to stay true to them as much as possible, thus the collision rules. It would be kind of cool to push a pesky little frigate out of the way. House rules would add a lot of fun options, but development seems to have come to a halt for the time being. Kind of like Britannia hitting Amphion. Tanks for your reply (as always) If there is no possibility of making changes then that's that. I have been playing for a few months now and have developed some sound gripes (and ideas) but there is no point in airing them unless new rules are forseen. Besidwes, people have a way of taking offense at suggestions and why stir them up? it is always good to suggest changes. best also to write them down so you remember tomorrow! I would caution against straying too far from original rules just because when one comes to play WS&IM one expects to play WS&IM and not "some odd House Rules" version of WS&IM. I have had similar discussions w/ the Game Master who runs WS&IM Tournament at the World Boardgaming Championships: HE HAS decided to take the game FAR astray of the original. Every change he made was made in the name of "moving towards more realistic"; such efforts can end you up w/ a game that is rather unrecognizable to the average WS&IM player. Best bet is to create your own game, maybe "loosely based" on WS&IM but just DON'T call it "WS&IM". I don't recall (but its been 40 years) that the original game included scoring as our version does nor do I recall team play. Original game does include this style of scoring, including double points for captured ships. Team play is a natural outcome for any scenario w/ more than 1 ship on a side. Consider it an added bonus, or player's choice. If you don't like sharing the fleet, play only 2 player games. Did you miss my point? I was suggesting that since there have ALEADY been significant changes to the original game (I could list several more) that considering further changes would not be blasphemus. Besides, if I were to play just 2-player games, nobody would have the courage to challenge the mighty Swanto! |
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