Swanto wrote:
My main concern with "collisions" is how to pre-determine which ship will gain the disputed square...in a recent example my SOL, moving under full sail with a following wind (2) intentionally entered a square already occupied by a much lighter ship ( (a frigate)My thinking was that in the event the frigate did not move and a collision occured my SOL would displace the frigate because a) mine was the heavier ship and b0 my boat was moving at a faster pace. This did not happen with a fatal result. Is tghere any way to know in advance which ship will get the disouted space or should I assume there is no way for one ship to push another off a hex?
No, you can never push another ship out of its hex, even at ramming speed! A bow always wins over a stern entering the same hex at the same time. Other than that (if it's bow vs bow or stern vs stern), it's random.
This is in accordance with the original boardgame rules. It seems like a bigger ship should win every time, but a turn actually covers a couple minutes (I think), so that was probably an attempt to simulate the fact that any two ships wouldn't always enter the same "hex" at the exact same time. |