Swanto wrote:
derekticus wrote:
Swanto,
Drift is a special form of movement that happens AFTER all other moves have been made. So, if you anticipate a hulk will drift, then realize it will drift AFTER your moves are made. Therefore, the drifting hulk WILL NOT vacate the hex it is in prior to your moving, and you will suffer a collision and possibly a foul. (Fouling occurs 50% on any collision). Unfouling occurs 33%, but both ships may attempt it each turn.
Take Care,
DerekWell, that explains that. Certainly not the intent of realism but a technical limitation.
It's not a technical limitation, we could have made derelicts drift at the same time other ships move.
If I remember correctly, drifting after normal moves was asked by players because that's the way they play it on the tabletop version.
Whether or not you decide to apply drift at the beginning or end of the turn, that this happens abruptly and not as a gradual on-going movement as drifting is in the real world represents a technical limitation. When the next turn begins, the drifting is complete. Did it happen suddenly only after all the other vessels moved? The point here is that either way you apply drift it will be limited by the inability to depict this movement as it actually happens.
I am happy that both you and Derek have answered the question and removed the ambiquity from my mind.