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Last Login3years 274days ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject:Re: "all zeros" in movement phase
Posted by: BlueDragon - 10years 200days ago.
Message text
Swanto wrote:
re: game 744678

ship: Triton

For several turns, the movement allowance in all attitudes to the wind is a big fat "0".

The "ship" has no crew or rigging loss.

As you can see from the tactical situation, this is a critical restriction removing both Triton and HIP from my arsenal.

What does this mean?

Plague?
Tea-Time?
Union work stoppage?


Triton is grappled with Active.
However, due to the bug we referred in the other thread as well, it managed to move relative to Active, so when they are not next to each other, grapples are not displayed.

You can see in turn 13 that:
"Triton grappled with Active with 5 grapples."
(In previous turns it was 4, 3, 2, 1 grapple)

Try to set Triton to ungrap from everyone.

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10years 201days Swanto [WS&IM][RULES] "all zeros" in movement phase
10years 200days BlueDragon Re: [WS&IM][RULES] "all zeros" in movement phase
 10years 200days Swanto Re: [WS&IM][RULES] "all zeros" in movement phase
  10years 198days derekticus Re: [WS&IM][RULES] "all zeros" in movement phase
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10years 195days Swanto [WS&IM][RULES] anticipating drift
10years 195days derekticus Re: [WS&IM][RULES] anticipating drift
 10years 195days Swanto Re: [WS&IM][RULES] anticipating drift
  10years 194days BlueDragon Re: [WS&IM][RULES] anticipating drift
   10years 194days Swanto Re: [WS&IM][RULES] anticipating drift
    10years 193days derekticus Re: [WS&IM][RULES] anticipating drift
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10years 209days Swanto [WS&IM][SCE] melee with extra crew
10years 209days Swanto Re: [WS&IM][SCE] melee with extra crew
 10years 208days Longneck Re: [WS&IM][SCE] melee with extra crew
  10years 207days Swanto Re: [WS&IM][SCE] melee with extra crew
  10years 207days Swanto Re: [WS&IM][SCE] melee with extra crew
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