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City:Alamo
Membership10years 262days ago.
Last Login10h 5' ago.
Last Move9h 50' ago.
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Message header
Area/Game:Wooden Ships & Iron Men
Topic:Rules
Subject: anticipating drift
Posted by: Swanto - 10years 195days ago.
Message text
as my hapless quest to learn this game continues, I seem to get hung up (fouled) at just the wrong time.

despite my increasing awareness of this rule I get snared even when I think I am being careful.

this usually occurs when I anticipate drift in another "ship" ; usually a derelict.

believing that the vessel is going tom drift, I feel free to move or turn my stern into the space (usually the stern hex) of a vessel that is going to drift. Then, when the movement phase is resolved, I find that I have failed. Since derelicts are usually involved, this occurs at an advanced and critical stage of any game.

I usually take this chance with frigates but sometimes with SOL too.

What am I not getting? If the vessel is due to drift in the movement stage, why can't I enter the vacated hex?

Now, because I am afraid to anticipate drift, I find my movement options further restricted.

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10years 195days Swanto [WS&IM][RULES] anticipating drift
10years 195days derekticus Re: [WS&IM][RULES] anticipating drift
 10years 195days Swanto Re: [WS&IM][RULES] anticipating drift
  10years 194days BlueDragon Re: [WS&IM][RULES] anticipating drift
   10years 194days Swanto Re: [WS&IM][RULES] anticipating drift
    10years 193days derekticus Re: [WS&IM][RULES] anticipating drift
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10years 201days Swanto [WS&IM][RULES] "all zeros" in movement phase
10years 200days BlueDragon Re: [WS&IM][RULES] "all zeros" in movement phase
 10years 200days Swanto Re: [WS&IM][RULES] "all zeros" in movement phase
  10years 198days derekticus Re: [WS&IM][RULES] "all zeros" in movement phase
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