Zarby wrote:
So if the CPU is maxed out on the server it may be that the number generator fails to get a new seed number and so passes the old seed number back until it gets to interrupt the CPU for a new seed.
It's tough to say. But your previous comment about experiencing the exact same improbable damage under the exact same circumstances in numerous different games would imply that the same seed number is being used in different games, and your actions in each game just happened to fall in the exact same numerical order, so you saw the exact same "die roll" each time.
Either that, or you essentially won the equivalent of the grand-jackpot triple-crown when it comes to probablity. Not impossible, just VERY improbable. |