FENRIS wrote:
While were on the topic of "classy" point scoring; I was wondering what the community "school of thought" was on "target snatching" ? For example: (this happened again just recently in a friendly competitive fashion but has raised my eyebrow too frequently of late.) Let's say, 2 pilots are squared off in a corner of the map away from the bulk action. (say 8 or 10 players) -For 8 or 9 turns, chewing each other up. Then "ZIP" seeing his opportunity, in dashes an undamaged "teammate" to score the easy kill, do a 180 and return to the main fray leaving you limping and trailing smoke, not to mention killess. Is that a (shrug) "oh-well deal with it"-'cause I'm totally cool with the Mercenary mentality. Or,.. is that a viable ethical expectation that could be made more concious through forum debate ? 'Cause, frankly I think it's chicken-s*#t, particularly when the situation becomes obvious due to dogfight duration and pilot to pilot dialogue. I not gonna cry about, I just want input.
If I am playing a multiplayer game, I expect every team mate to try and achieve local superiority in order to dispatch the opposing side as fast as possible. I usually welcome friendly external intervention (and provide one) because: 1) it allows the team to win more easily (i.e. kill vs death or control of the "field") and 2) a friendly intervention is better than an enemy one: whenever you are in a duel, it is fairly worse to be the stolen kill than to have a kill stolen .
So it is more and more the usual recipe: mass your resources to get local superiority, dispatch the enemy while the rest of the team make up for their local inferiority somewhere else and then bring your superiority somewhere else. Rinse, repeat, win. Sounds easy enough, in theory, although I believe the enemy might not collaborate with this tactic.
-- Carlo |