Chiggy wrote:
Last Advice: STALL IS YOUR ENEMY: in a particular way with planes that after a stall can move only 1 hex (Camel, Fokker Dr1, etc.), if there are enemies tailing you, they will know exactly the hex where you are moving. Very bad indeed!
Is on the tactics page, can you please update this to include that a stall can be used for same hex combat since I just had 14 points of damage and shot down when I flew into the same hex as my opponent who stalled.
My assumption is my side slip into the hex while my opponent stalled allowed him to shoot with no return fire from me.
Since same hex combat is allowed it might be nice to mention it.
Thanks!
Stalls, like any move, are a tool which can be used well or poorly. A wise use of them can lead to an aggressive, or too fast moving, enemy overshooting you and giving you a nice shot at them, as you experienced first hand.
OTOH, if your enemy is more cautious, or there are several in your immediate vicinity, you may find yourself on the receiving end of one, or more, very deadly bursts.
Using and countering them are all part of the game.
markrendl |