Longneck wrote:
So cool to be talking about WSIM changes again!
One of the hull critical hits is wrong. I think it's number 10. In the rules, it's "Same as 5H". 5H is actually "anchor cable severed", but instead it causes 5 extra hull hits. 16 might be wrong also since it's "Same as 7H".
I'd love to see the existing targetting and "reduced field of fire" rules replaced. I believe they were adopted from somewhere else, but produce some unexpected results.
I'm sure I'll think of others. I always noted bugs in the in-game chat, so I'll try to go back through some old games also.
New stuff:
Ability to pick the target ship from eligible candidates Ability to split broadsides so one can fire at rigging and the other at hull Repairs Backing sails Anchoring
Thanks Longneck! I received the new development environment from Electro and on my machine I have already fixed the "5H" bug (yes, other criticals were bugged too, including the 16 one). So on the next code upload to the Beta this will be certainly fixed.
Splitting broadsides, picking a favourite target, repairs and backing sails are also already added to my todolist. I want to complete all advanced rules so anchoring should be done too. Later I will edit the first post to share what's already on my Todo list.
Can you tell me more about the problems of the "the existing targetting and "reduced field of fire" rules"?
Thanks |