Chiggy wrote:
Last Advice:
STALL IS YOUR ENEMY: in a particular way with planes that after a stall can move only 1 hex (Camel, Fokker Dr1, etc.), if there are enemies tailing you, they will know exactly the hex where you are moving. Very bad indeed!
Is on the tactics page, can you please update this to include that a stall can be used for same hex combat since I just had 14 points of damage and shot down when I flew into the same hex as my opponent who stalled.
My assumption is my side slip into the hex while my opponent stalled allowed him to shoot with no return fire from me.
Since same hex combat is allowed it might be nice to mention it.
Thanks!
Noted. We have a few documentation updates to make.