The squadron campaign has finally begun (with the odd minor bugs). The opposed Missions that have been generated are as follows (Attacking Squadron in
bold):
Game 1:
Flying Tigers v 19&One (Offensive Sweep)
Game 2:
Flying Tigers v 19&One (Bombing)
Game 3: Tomdogs v
19&One (Recon)
Game 4: Hex Angels v
Shakespearos (Artillery Spotting)
Game 5: Hex Angels v
19&One (Bombing)
Game 6: Tomdogs v
Jasta 11 (Offensive Sweep)
Game 7: Les Brasseurs v
91a Squadriglia (Bombing)
Game 8: Les Brasseurs v
91a Squadriglia (Offensive Sweep)
Game 9:
Les Brasseurs v Shakespearos (Offensive Sweep)
Game 10: Indiana Escadrille v
Shakespearos (Balloon Busting)
The attacking squadron MUST create the game (small map, advanced rules, default placement, 5 day automove) and the game must start by 31st January. Any problems let me know! and if you need a reminder about the scenarios we're using check out the campaign site (address below).
Due to the system we're using I can't say which sector each mission is taking place in, although it will become apparent later on. A lot of unopposed missions have been generated, and the results of those will be posted on the main campaign site shortly.
Keep an eye on these pages:
http://www.chimpage.com/bluemax/campaign07.html(particularly the events page)
The mission submission problem is still a mystery but hopefully we'll have sorted it by the next round of missions, which can be submitted between 1st-14th February.
If any other new or existing squadrons want to join the campaign, let me know.
Good Luck everyone

Andrew - if you haven't already, send me the cliff notes on the campaign so I can get my guys airborne - I've been increasingly unable to attend to my daily computer duties. We will be able and ready to go however. Thanks